The Lethal Xcess beta version is a relict from an early stage of development. At
this time lots of features weren't implemented and others were just meant to be
a proof of concept. For example, loading of level logics and sprite-sets wasn't
possible at that time, we had to assemble the whole game for each level, however
the loading of tile-sets was already done, this is why you get the same enemies
with another background level after finishing the demo of Lethal Xcess. This
is also the source for a small bug. If you keep firing player missiles at the
end of the demo level the sprite-slots for the shots which are still on screen
won't be deactivated for the next level and you will have to deal with only a
few remaining free slots. This can make playing further impossible.
However since the level map ends way before the sprite initialization it will
crash somewhere close to the end anyway, its the best to press ESC and leave
before.
Credits
As you can imagine the credits for this version are a little bit different
than for the final version. A few more people were involved, which later left
the project. We will try to create the full credits as soon as we remember
everyone who was involved. What we know so far is:
- Game Design: Claus Frein and Heinz Rudolf
- Coding: Claus Frein
- Additional Coding: Heinz Rudolf
- Sound Coding: Mirko Mönninghoff
- Graphics: Heinz Rudolf
- Music: Mirko Mönninghoff
- Sampled Voices: Claus Frein, Mirko Mönninghoff, Mirko Pohl and others
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