SpriteMagic (1989)
In spring of 1989, we visited the "Hobbytronic", a computer
fair in Dortmund (Germany). The Hobbytronic had it's best times in those
years. We always bought computers and electronic-stuff directly on that
fair and it had been the best place for having a glance at new hardware.
It was the time after the 8 bit age, 16 bit computers and
consoles arose everywhere with new and advanced features. For example the
NEC PCengine was presented on that fair, and I was amazed by the games
Dynatex showed on that tiny console. While walking around the fairgrounds,
we accidentally met Marc Rosocha and Klaus-Peter Plog (Plogi / Blue Devil)
from the Gigabyte Crew. As I realized that they were talking about an
Atari demo, which was displayed on a monitor. I addressed them and asked
some silly questions. (I had not done a real program on the ST at this
time.) Everything was rather new and interesting to me, and as I figured
out that these guys were coders from the Bladerunners, I was really
amazed.
While we talked, Sunnyboy and Nexus 6 joined us. They watched the demo Marc had coded and decided to do this little demo right after
the fair.
It had been inspired the demo Marc showed us, he displayed something
about 60 sprites in one VBL. Sunnyboy and Nexus 6 wanted to beat that
record, but it wasn't that easy, because Marc's routines where already
optimized very well and nobody thought about generated code at this time.
Finally they had done one or two sprites more than Marc, which was not
very impressive. To make it look more, they coded a demo that showed 120
sprites in two VBLs. Not one of our brightest ideas. Marc recognized the
cheating immediately despite we had used slow movement for the sprites to
cover this fact.
Anyway
the SpriteMagic demo was saved to disk together with a new version of our
scroller, which had been done before the fair, we only changed the
scrolltext. If you want to see this demo make sure you use TOS 1.0
and exactly 1 MB of RAM, otherwise you will see nothing, because of
some "optimizations" in screen flipping which only work on a one
meg machine ;-)
-=:
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